class unreal.RadialBoxSettings

Bases: StructBase

Radial Box Settings

C++ Source:

  • Module: UMG

  • File: RadialBoxSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angle_between_items (float): [Read-Write] Angle Between Items: Amount of Euler degrees that separate each item. Only used when bDistributeItemsEvenly is false

  • distribute_items_evenly (bool): [Read-Write] Distribute Items Evenly: Distribute Items evenly in the whole circle. Checking this option ignores AngleBetweenItems

  • sector_central_angle (float): [Read-Write] Sector Central Angle: If we need a section of a radial (for example half-a-radial) we can define a central angle < 360 (180 in case of half-a-radial). Used when bDistributeItemsEvenly is enabled.

  • starting_angle (float): [Read-Write] Starting Angle: At what angle will we place the first element of the wheel?