unreal.RadialDamageParams

class unreal.RadialDamageParams(base_damage: float = 0.0, minimum_damage: float = 0.0, inner_radius: float = 0.0, outer_radius: float = 0.0, damage_falloff: float = 0.0)

Bases: StructBase

Parameters used to compute radial damage

C++ Source:

  • Module: Engine

  • File: DamageEvents.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_damage (float): [Read-Write] Base Damage: Max damage done

  • damage_falloff (float): [Read-Write] Damage Falloff: Describes amount of exponential damage falloff

  • inner_radius (float): [Read-Write] Inner Radius: Within InnerRadius, do max damage

  • minimum_damage (float): [Read-Write] Minimum Damage: Damage will not fall below this if within range

  • outer_radius (float): [Read-Write] Outer Radius: Outside OuterRadius, do no damage

property base_damage: float

[Read-Write] Base Damage: Max damage done

Type:

(float)

property damage_falloff: float

[Read-Write] Damage Falloff: Describes amount of exponential damage falloff

Type:

(float)

property inner_radius: float

[Read-Write] Inner Radius: Within InnerRadius, do max damage

Type:

(float)

property minimum_damage: float

[Read-Write] Minimum Damage: Damage will not fall below this if within range

Type:

(float)

property outer_radius: float

[Read-Write] Outer Radius: Outside OuterRadius, do no damage

Type:

(float)