unreal.ReparentSubobjectParams

class unreal.ReparentSubobjectParams(new_parent_handle: SubobjectDataHandle = [], blueprint_context: Blueprint = Ellipsis, actor_preview_context: Actor = Ellipsis)

Bases: StructBase

Options for reparenting subobjects

C++ Source:

  • Module: SubobjectDataInterface

  • File: SubobjectDataSubsystem.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actor_preview_context (Actor): [Read-Write] Actor Preview Context: The preview actor context to be used if in a blueprint context. This must have a value if BlueprintContext is needed.

  • blueprint_context (Blueprint): [Read-Write] Blueprint Context: Pointer to the blueprint context that this subobject is in. If this is null, it is assumed that this subobject is being added to an instance.

  • new_parent_handle (SubobjectDataHandle): [Read-Write] New Parent Handle: The handle of the subobject to reparent to.

property actor_preview_context: Actor

[Read-Write] Actor Preview Context: The preview actor context to be used if in a blueprint context. This must have a value if BlueprintContext is needed.

Type:

(Actor)

property blueprint_context: Blueprint

[Read-Write] Blueprint Context: Pointer to the blueprint context that this subobject is in. If this is null, it is assumed that this subobject is being added to an instance.

Type:

(Blueprint)

property new_parent_handle: SubobjectDataHandle

[Read-Write] New Parent Handle: The handle of the subobject to reparent to.

Type:

(SubobjectDataHandle)