unreal.ResonanceAudioReverbPluginSettings

class unreal.ResonanceAudioReverbPluginSettings(enable_room_effects: bool = False, room_position: Vector = Ellipsis, room_rotation: Quat = Ellipsis, room_dimensions: Vector = Ellipsis, left_wall_material: RaMaterialName = Ellipsis, right_wall_material: RaMaterialName = Ellipsis, floor_material: RaMaterialName = Ellipsis, ceiling_material: RaMaterialName = Ellipsis, front_wall_material: RaMaterialName = Ellipsis, back_wall_material: RaMaterialName = Ellipsis, reflection_scalar: float = 0.0, reverb_gain: float = 0.0, reverb_time_modifier: float = 0.0, reverb_brightness: float = 0.0)

Bases: StructBase

Resonance Audio Reverb Plugin Settings

C++ Source:

  • Plugin: ResonanceAudio

  • Module: ResonanceAudio

  • File: ResonanceAudioReverb.h

Editor Properties: (see get_editor_property/set_editor_property)

  • back_wall_material (RaMaterialName): [Read-Write] Back Wall Material: Back wall acoustic material

  • ceiling_material (RaMaterialName): [Read-Write] Ceiling Material: Ceiling acoustic material

  • enable_room_effects (bool): [Read-Write] Enable Room Effects: Whether Resonance Audio room effects are enabled

  • floor_material (RaMaterialName): [Read-Write] Floor Material: Floor acoustic material

  • front_wall_material (RaMaterialName): [Read-Write] Front Wall Material: Front wall acoustic material

  • get_transform_from_audio_volume (bool): [Read-Write] Get Transform from Audio Volume: Whether the room transform should be taken from the Audio Volume this preset is attached to. If not used with the Audio Volume, last saved values will be used.

  • left_wall_material (RaMaterialName): [Read-Write] Left Wall Material: Left wall acoustic material

  • reflection_scalar (float): [Read-Write] Reflection Scalar: Early reflections gain multiplier. Default: 1.0

  • reverb_brightness (float): [Read-Write] Reverb Brightness: Reverb brightness modifier. Default: 0.0

  • reverb_gain (float): [Read-Write] Reverb Gain: Reverb gain multiplier. Default: 1.0

  • reverb_time_modifier (float): [Read-Write] Reverb Time Modifier: Reverb time modifier. Default: 1.0

  • right_wall_material (RaMaterialName): [Read-Write] Right Wall Material: Right wall acoustic material

  • room_dimensions (Vector): [Read-Write] Room Dimensions: Room dimensions in 3D space

  • room_position (Vector): [Read-Write] Room Position: Room position in 3D space

  • room_rotation (Quat): [Read-Write] Room Rotation: Room rotation in 3D space

property back_wall_material: RaMaterialName

[Read-Write] Back Wall Material: Back wall acoustic material

Type:

(RaMaterialName)

property ceiling_material: RaMaterialName

[Read-Write] Ceiling Material: Ceiling acoustic material

Type:

(RaMaterialName)

property enable_room_effects: bool

[Read-Write] Enable Room Effects: Whether Resonance Audio room effects are enabled

Type:

(bool)

property floor_material: RaMaterialName

[Read-Write] Floor Material: Floor acoustic material

Type:

(RaMaterialName)

property front_wall_material: RaMaterialName

[Read-Write] Front Wall Material: Front wall acoustic material

Type:

(RaMaterialName)

property left_wall_material: RaMaterialName

[Read-Write] Left Wall Material: Left wall acoustic material

Type:

(RaMaterialName)

property reflection_scalar: float

[Read-Write] Reflection Scalar: Early reflections gain multiplier. Default: 1.0

Type:

(float)

property reverb_brightness: float

[Read-Write] Reverb Brightness: Reverb brightness modifier. Default: 0.0

Type:

(float)

property reverb_gain: float

[Read-Write] Reverb Gain: Reverb gain multiplier. Default: 1.0

Type:

(float)

property reverb_time_modifier: float

[Read-Write] Reverb Time Modifier: Reverb time modifier. Default: 1.0

Type:

(float)

property right_wall_material: RaMaterialName

[Read-Write] Right Wall Material: Right wall acoustic material

Type:

(RaMaterialName)

property room_dimensions: Vector

[Read-Write] Room Dimensions: Room dimensions in 3D space

Type:

(Vector)

property room_position: Vector

[Read-Write] Room Position: Room position in 3D space

Type:

(Vector)

property room_rotation: Quat

[Read-Write] Room Rotation: Room rotation in 3D space

Type:

(Quat)