unreal.ReverbSettings

class unreal.ReverbSettings(apply_reverb: bool = False, reverb_effect: ReverbEffect = Ellipsis, reverb_plugin_effect: SoundEffectSubmixPreset = Ellipsis, volume: float = 0.0, fade_time: float = 0.0)

Bases: StructBase

Struct encapsulating settings for reverb effects.

C++ Source:

  • Module: Engine

  • File: ReverbSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_reverb (bool): [Read-Write] Apply Reverb: Whether to apply the reverb settings below.

  • fade_time (float): [Read-Write] Fade Time: Time to fade from the current reverb settings into this setting, in seconds.

  • reverb_effect (ReverbEffect): [Read-Write] Reverb Effect: The reverb asset to employ.

  • reverb_plugin_effect (SoundEffectSubmixPreset): [Read-Write] Reverb Plugin Effect: This is used to apply plugin-specific settings when a Reverb Plugin is being used.

  • volume (float): [Read-Write] Volume: Volume level of the reverb effect.

property apply_reverb: bool

[Read-Write] Apply Reverb: Whether to apply the reverb settings below.

Type:

(bool)

property fade_time: float

[Read-Write] Fade Time: Time to fade from the current reverb settings into this setting, in seconds.

Type:

(float)

property reverb_effect: ReverbEffect

[Read-Write] Reverb Effect: The reverb asset to employ.

Type:

(ReverbEffect)

property reverb_plugin_effect: SoundEffectSubmixPreset

[Read-Write] Reverb Plugin Effect: This is used to apply plugin-specific settings when a Reverb Plugin is being used.

Type:

(SoundEffectSubmixPreset)

property volume: float

[Read-Write] Volume: Volume level of the reverb effect.

Type:

(float)