unreal.RigControlCopy
¶
- class unreal.RigControlCopy(name: Name = 'None', control_type: RigControlType = Ellipsis, parent_key: RigElementKey = Ellipsis, offset_transform: Transform = Ellipsis, parent_transform: Transform = Ellipsis, local_transform: Transform = Ellipsis, global_transform: Transform = Ellipsis)¶
Bases:
StructBase
The Data Stored For Each Control in A Pose.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: ControlRigPose.h
Editor Properties: (see get_editor_property/set_editor_property)
control_type
(RigControlType): [Read-Write] Control Typeglobal_transform
(Transform): [Read-Write] Global Transformlocal_transform
(Transform): [Read-Write] Local Transformname
(Name): [Read-Write] Nameoffset_transform
(Transform): [Read-Write] Offset Transformparent_key
(RigElementKey): [Read-Write] Parent Keyparent_transform
(Transform): [Read-Write] Parent Transform
- property control_type: RigControlType¶
[Read-Write] Control Type
- Type:
- property parent_key: RigElementKey¶
[Read-Write] Parent Key
- Type: