unreal.RigControlCopy

class unreal.RigControlCopy(name: Name = 'None', control_type: RigControlType = Ellipsis, parent_key: RigElementKey = Ellipsis, offset_transform: Transform = Ellipsis, parent_transform: Transform = Ellipsis, local_transform: Transform = Ellipsis, global_transform: Transform = Ellipsis)

Bases: StructBase

The Data Stored For Each Control in A Pose.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: ControlRigPose.h

Editor Properties: (see get_editor_property/set_editor_property)

  • control_type (RigControlType): [Read-Write] Control Type

  • global_transform (Transform): [Read-Write] Global Transform

  • local_transform (Transform): [Read-Write] Local Transform

  • name (Name): [Read-Write] Name

  • offset_transform (Transform): [Read-Write] Offset Transform

  • parent_key (RigElementKey): [Read-Write] Parent Key

  • parent_transform (Transform): [Read-Write] Parent Transform

property control_type: RigControlType

[Read-Write] Control Type

Type:

(RigControlType)

property global_transform: Transform

[Read-Write] Global Transform

Type:

(Transform)

property local_transform: Transform

[Read-Write] Local Transform

Type:

(Transform)

property name: Name

[Read-Write] Name

Type:

(Name)

property offset_transform: Transform

[Read-Write] Offset Transform

Type:

(Transform)

property parent_key: RigElementKey

[Read-Write] Parent Key

Type:

(RigElementKey)

property parent_transform: Transform

[Read-Write] Parent Transform

Type:

(Transform)