unreal.RigControlLimitEnabled

class unreal.RigControlLimitEnabled(minimum: bool = False, maximum: bool = False)

Bases: StructBase

Rig Control Limit Enabled

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigHierarchyDefines.h

Editor Properties: (see get_editor_property/set_editor_property)

  • maximum (bool): [Read-Write] Maximum

  • minimum (bool): [Read-Write] Minimum

property maximum: bool

[Read-Write] Maximum

Type:

(bool)

property minimum: bool

[Read-Write] Minimum

Type:

(bool)