unreal.RigElementWeight

class unreal.RigElementWeight(location: float = 0.0, rotation: float = 0.0, scale: float = 0.0)

Bases: StructBase

Rig Element Weight

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigHierarchyElements.h

Editor Properties: (see get_editor_property/set_editor_property)

  • location (float): [Read-Write] Location

  • rotation (float): [Read-Write] Rotation

  • scale (float): [Read-Write] Scale

property location: float

[Read-Write] Location

Type:

(float)

property rotation: float

[Read-Write] Rotation

Type:

(float)

property scale: float

[Read-Write] Scale

Type:

(float)