- class unreal.RigGraphDisplaySettings¶
Rig Graph Display Settings
Editor Properties: (see get_editor_property/set_editor_property)
auto_determine_range(bool): [Read-Write] Auto Determine Range
max_duration_color(LinearColor): [Read-Write] Max Duration Color: The color of the slowest instruction / node
max_micro_seconds(double): [Read-Write] Max Micro Seconds: The duration in microseconds of the slowest instruction / node
min_duration_color(LinearColor): [Read-Write] Min Duration Color: The color of the fastest instruction / node
min_micro_seconds(double): [Read-Write] Min Micro Seconds: The duration in microseconds of the fastest instruction / node
node_run_limit(int32): [Read-Write] Node Run Limit: A upper limit for counts for nodes used for debugging. If a node reaches this count a warning will be issued for the node and displayed both in the execution stack as well as in the graph. Setting this to <= 1 disables the warning. Note: The count limit doesn’t apply to functions / collapse nodes.
node_run_lower_bound(int32): [Read-Write] Node Run Lower Bound: A lower limit for counts for nodes used for debugging. Any node lower than this count won’t show the run count.
show_node_run_counts(bool): [Read-Write] Show Node Run Counts: When enabled shows the node counts both in the graph view as we as in the execution stack window. The number on each node represents how often the node has been run. Keep in mind when looking at nodes in a function the count represents the sum of all counts for each node based on all references of the function currently running.
total_micro_seconds(double): [Read-Only] Total Micro Seconds: The total duration of the last execution of the rig