unreal.RigMirrorSettings

class unreal.RigMirrorSettings(mirror_axis: AxisType = Ellipsis, axis_to_flip: AxisType = Ellipsis, search_string: str = '', replace_string: str = '')

Bases: StructBase

Rig Mirror Settings

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigHierarchyDefines.h

Editor Properties: (see get_editor_property/set_editor_property)

  • axis_to_flip (AxisType): [Read-Write] Axis to Flip: the axis to flip for rotations

  • mirror_axis (AxisType): [Read-Write] Mirror Axis: the axis to mirror against

  • replace_string (str): [Read-Write] Replace String: the string to replace the search occurrences with

  • search_string (str): [Read-Write] Search String: the string to search for

property axis_to_flip: AxisType

[Read-Write] Axis to Flip: the axis to flip for rotations

Type:

(AxisType)

property mirror_axis: AxisType

[Read-Write] Mirror Axis: the axis to mirror against

Type:

(AxisType)

property replace_string: str

[Read-Write] Replace String: the string to replace the search occurrences with

Type:

(str)

property search_string: str

[Read-Write] Search String: the string to search for

Type:

(str)