unreal.RigPreferredEulerAngles

class unreal.RigPreferredEulerAngles(rotation_order: EulerRotationOrder = Ellipsis, current: Vector = Ellipsis, initial: Vector = Ellipsis)

Bases: StructBase

Rig Preferred Euler Angles

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigHierarchyElements.h

Editor Properties: (see get_editor_property/set_editor_property)

  • current (Vector): [Read-Write] Current

  • initial (Vector): [Read-Write] Initial

  • rotation_order (EulerRotationOrder): [Read-Write] Rotation Order

property current: Vector

[Read-Only] Current

Type:

(Vector)

property initial: Vector

[Read-Only] Initial

Type:

(Vector)

property rotation_order: EulerRotationOrder

[Read-Only] Rotation Order

Type:

(EulerRotationOrder)