unreal.RigTransformElement

class unreal.RigTransformElement(key: RigElementKey = Ellipsis, index: int = 0, sub_index: int = 0, selected: bool = False, created_at_instruction_index: int = 0, pose: RigCurrentAndInitialTransform = Ellipsis)

Bases: RigBaseElement

Rig Transform Element

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigHierarchyElements.h

Editor Properties: (see get_editor_property/set_editor_property)

  • created_at_instruction_index (int32): [Read-Write] Created at Instruction Index

  • index (int32): [Read-Only] Index

  • key (RigElementKey): [Read-Only] Key

  • pose (RigCurrentAndInitialTransform): [Read-Write] Pose

  • selected (bool): [Read-Write] Selected

  • sub_index (int32): [Read-Only] Sub Index

property pose: RigCurrentAndInitialTransform

[Read-Only] Pose

Type:

(RigCurrentAndInitialTransform)