unreal.RigUnit_AccumulateQuatLerp

class unreal.RigUnit_AccumulateQuatLerp(target_value: Quat = Ellipsis, initial_value: Quat = Ellipsis, blend: float = 0.0, integrate_delta_time: bool = False, result: Quat = Ellipsis)

Bases: RigUnit_AccumulateBase

Interpolates two quaternions over time over and over again

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Accumulate.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend (float): [Read-Write] Blend

  • initial_value (Quat): [Read-Write] Initial Value

  • integrate_delta_time (bool): [Read-Write] Integrate Delta Time

  • result (Quat): [Read-Write] Result

  • target_value (Quat): [Read-Write] Target Value

property blend: float

[Read-Write] Blend

Type:

(float)

property initial_value: Quat

[Read-Write] Initial Value

Type:

(Quat)

property integrate_delta_time: bool

[Read-Write] Integrate Delta Time

Type:

(bool)

property result: Quat

[Read-Only] Result

Type:

(Quat)

property target_value: Quat

[Read-Write] Target Value

Type:

(Quat)