unreal.RigUnit_AccumulateQuatMul
¶
- class unreal.RigUnit_AccumulateQuatMul(multiplier: Quat = Ellipsis, initial_value: Quat = Ellipsis, flip_order: bool = False, integrate_delta_time: bool = False, result: Quat = Ellipsis)¶
Bases:
RigUnit_AccumulateBase
Multiplies a quaternion over time over and over again
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Accumulate.h
Editor Properties: (see get_editor_property/set_editor_property)
flip_order
(bool): [Read-Write] Flip Orderinitial_value
(Quat): [Read-Write] Initial Valueintegrate_delta_time
(bool): [Read-Write] Integrate Delta Timemultiplier
(Quat): [Read-Write] Multiplierresult
(Quat): [Read-Write] Result