unreal.RigUnit_AccumulateQuatMul

class unreal.RigUnit_AccumulateQuatMul(multiplier: Quat = Ellipsis, initial_value: Quat = Ellipsis, flip_order: bool = False, integrate_delta_time: bool = False, result: Quat = Ellipsis)

Bases: RigUnit_AccumulateBase

Multiplies a quaternion over time over and over again

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Accumulate.h

Editor Properties: (see get_editor_property/set_editor_property)

  • flip_order (bool): [Read-Write] Flip Order

  • initial_value (Quat): [Read-Write] Initial Value

  • integrate_delta_time (bool): [Read-Write] Integrate Delta Time

  • multiplier (Quat): [Read-Write] Multiplier

  • result (Quat): [Read-Write] Result

property flip_order: bool

[Read-Write] Flip Order

Type:

(bool)

property initial_value: Quat

[Read-Write] Initial Value

Type:

(Quat)

property integrate_delta_time: bool

[Read-Write] Integrate Delta Time

Type:

(bool)

property multiplier: Quat

[Read-Write] Multiplier

Type:

(Quat)

property result: Quat

[Read-Only] Result

Type:

(Quat)