unreal.RigUnit_AimBone_Target

class unreal.RigUnit_AimBone_Target(weight: float = 0.0, axis: Vector = Ellipsis, target: Vector = Ellipsis, kind: ControlRigVectorKind = Ellipsis, space: Name = 'None')

Bases: StructBase

Rig Unit Aim Bone Target

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_AimBone.h

Editor Properties: (see get_editor_property/set_editor_property)

  • axis (Vector): [Read-Write] Axis: The axis to align with the aim on this target

  • kind (ControlRigVectorKind): [Read-Write] Kind: The kind of target this is representing - can be a direction or a location

  • space (Name): [Read-Write] Space: The space in which the target is expressed

  • target (Vector): [Read-Write] Target: The target to aim at - can be a direction or location based on the Kind setting

  • weight (float): [Read-Write] Weight: The amount of aim rotation to apply on this target.

property axis: Vector

[Read-Write] Axis: The axis to align with the aim on this target

Type:

(Vector)

property kind: ControlRigVectorKind

[Read-Write] Kind: The kind of target this is representing - can be a direction or a location

Type:

(ControlRigVectorKind)

property space: Name

[Read-Write] Space: The space in which the target is expressed

Type:

(Name)

property target: Vector

[Read-Write] Target: The target to aim at - can be a direction or location based on the Kind setting

Type:

(Vector)

property weight: float

[Read-Write] Weight: The amount of aim rotation to apply on this target.

Type:

(float)