unreal.RigUnit_BinaryFloatOp

class unreal.RigUnit_BinaryFloatOp(argument0: float = 0.0, argument1: float = 0.0, result: float = 0.0)

Bases: RigUnit

Two args and a result of float type

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Float.h

Editor Properties: (see get_editor_property/set_editor_property)

  • argument0 (float): [Read-Write] Argument 0

  • argument1 (float): [Read-Write] Argument 1

  • result (float): [Read-Write] Result

property argument0: float

[Read-Write] Argument 0

Type:

(float)

property argument1: float

[Read-Write] Argument 1

Type:

(float)

property result: float

[Read-Only] Result

Type:

(float)