unreal.RigUnit_BinaryQuaternionOp

class unreal.RigUnit_BinaryQuaternionOp(argument0: Quat = Ellipsis, argument1: Quat = Ellipsis, result: Quat = Ellipsis)

Bases: RigUnit

Two args and a result of Quaternion type

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Quaternion.h

Editor Properties: (see get_editor_property/set_editor_property)

  • argument0 (Quat): [Read-Write] Argument 0

  • argument1 (Quat): [Read-Write] Argument 1

  • result (Quat): [Read-Write] Result

property argument0: Quat

[Read-Write] Argument 0

Type:

(Quat)

property argument1: Quat

[Read-Write] Argument 1

Type:

(Quat)

property result: Quat

[Read-Only] Result

Type:

(Quat)