unreal.RigUnit_BinaryTransformOp

class unreal.RigUnit_BinaryTransformOp(argument0: Transform = Ellipsis, argument1: Transform = Ellipsis, result: Transform = Ellipsis)

Bases: RigUnit

Two args and a result of Transform type

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Transform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • argument0 (Transform): [Read-Write] Argument 0

  • argument1 (Transform): [Read-Write] Argument 1

  • result (Transform): [Read-Write] Result

property argument0: Transform

[Read-Write] Argument 0

Type:

(Transform)

property argument1: Transform

[Read-Write] Argument 1

Type:

(Transform)

property result: Transform

[Read-Only] Result

Type:

(Transform)