unreal.RigUnit_BoneHarmonics_BoneTarget

class unreal.RigUnit_BoneHarmonics_BoneTarget(bone: Name = 'None', ratio: float = 0.0)

Bases: StructBase

Rig Unit Bone Harmonics Bone Target

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_BoneHarmonics.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone (Name): [Read-Write] Bone: The name of the bone to drive

  • ratio (float): [Read-Only] Ratio: The ratio of where the bone sits within the harmonics system. Valid values reach from 0.0 to 1.0

property bone: Name

[Read-Write] Bone: The name of the bone to drive

Type:

(Name)

property ratio: float

[Read-Only] Ratio: The ratio of where the bone sits within the harmonics system. Valid values reach from 0.0 to 1.0

Type:

(float)