unreal.RigUnit_BoneName

class unreal.RigUnit_BoneName(bone: Name = 'None')

Bases: RigUnit

BoneName is used to represent a bone name in the graph

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_BoneName.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone (Name): [Read-Write] Bone: The name of the Bone

property bone: Name

[Read-Write] Bone: The name of the Bone

Type:

(Name)