unreal.RigUnit_CCDIK_RotationLimit

class unreal.RigUnit_CCDIK_RotationLimit(bone: Name = 'None', limit: float = 0.0)

Bases: StructBase

Rig Unit CCDIK Rotation Limit

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_CCDIK.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone (Name): [Read-Write] Bone: The name of the bone to apply the rotation limit to.

  • limit (float): [Read-Only] Limit: The limit of the rotation in degrees.

property bone: Name

[Read-Write] Bone: The name of the bone to apply the rotation limit to.

Type:

(Name)

property limit: float

[Read-Only] Limit: The limit of the rotation in degrees.

Type:

(float)