unreal.RigUnit_CCDIK_RotationLimitPerItem

class unreal.RigUnit_CCDIK_RotationLimitPerItem(item: RigElementKey = Ellipsis, limit: float = 0.0)

Bases: StructBase

Rig Unit CCDIK Rotation Limit Per Item

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_CCDIK.h

Editor Properties: (see get_editor_property/set_editor_property)

  • item (RigElementKey): [Read-Write] Item: The name of the item to apply the rotation limit to.

  • limit (float): [Read-Only] Limit: The limit of the rotation in degrees.

property item: RigElementKey

[Read-Write] Item: The name of the item to apply the rotation limit to.

Type:

(RigElementKey)

property limit: float

[Read-Only] Limit: The limit of the rotation in degrees.

Type:

(float)