unreal.RigUnit_ClosestParameterFromControlRigSpline

class unreal.RigUnit_ClosestParameterFromControlRigSpline(spline: ControlRigSpline = [], position: Vector = Ellipsis, u: float = 0.0)

Bases: RigUnit_ControlRigSplineBase

  • Retrieves the closest U value from a given Spline and a position

C++ Source:

  • Plugin: ControlRigSpline

  • Module: ControlRigSpline

  • File: ControlRigSplineUnits.h

Editor Properties: (see get_editor_property/set_editor_property)

  • position (Vector): [Read-Write] Position

  • spline (ControlRigSpline): [Read-Write] Spline

  • u (float): [Read-Write] U

property position: Vector

[Read-Write] Position

Type:

(Vector)

property spline: ControlRigSpline

[Read-Write] Spline

Type:

(ControlRigSpline)

property u: float

[Read-Only] U

Type:

(float)