unreal.RigUnit_CollectionChain
¶
- class unreal.RigUnit_CollectionChain(first_item: RigElementKey = Ellipsis, last_item: RigElementKey = Ellipsis, reverse: bool = False, collection: RigElementKeyCollection = Ellipsis)¶
Bases:
RigUnit_CollectionBase
Creates a collection based on a first and last item within a chain. Chains can refer to bone chains or chains within a control hierarchy.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Collection.h
Editor Properties: (see get_editor_property/set_editor_property)
collection
(RigElementKeyCollection): [Read-Write] Collectionfirst_item
(RigElementKey): [Read-Write] First Itemlast_item
(RigElementKey): [Read-Write] Last Itemreverse
(bool): [Read-Write] Reverse
- property collection: RigElementKeyCollection¶
[Read-Only] Collection
- Type:
- property first_item: RigElementKey¶
[Read-Write] First Item
- Type:
- property last_item: RigElementKey¶
[Read-Write] Last Item
- Type: