unreal.RigUnit_CollectionChain

class unreal.RigUnit_CollectionChain(first_item: RigElementKey = Ellipsis, last_item: RigElementKey = Ellipsis, reverse: bool = False, collection: RigElementKeyCollection = Ellipsis)

Bases: RigUnit_CollectionBase

Creates a collection based on a first and last item within a chain. Chains can refer to bone chains or chains within a control hierarchy.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Collection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • collection (RigElementKeyCollection): [Read-Write] Collection

  • first_item (RigElementKey): [Read-Write] First Item

  • last_item (RigElementKey): [Read-Write] Last Item

  • reverse (bool): [Read-Write] Reverse

property collection: RigElementKeyCollection

[Read-Only] Collection

Type:

(RigElementKeyCollection)

property first_item: RigElementKey

[Read-Write] First Item

Type:

(RigElementKey)

property last_item: RigElementKey

[Read-Write] Last Item

Type:

(RigElementKey)

property reverse: bool

[Read-Write] Reverse

Type:

(bool)