unreal.RigUnit_CollectionDifference

class unreal.RigUnit_CollectionDifference(a: RigElementKeyCollection = Ellipsis, b: RigElementKeyCollection = Ellipsis, collection: RigElementKeyCollection = Ellipsis)

Bases: RigUnit_CollectionBase

Returns the difference between two collections (the items present in A but not in B).

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Collection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • a (RigElementKeyCollection): [Read-Write] A

  • b (RigElementKeyCollection): [Read-Write] B

  • collection (RigElementKeyCollection): [Read-Write] Collection

property a: RigElementKeyCollection

[Read-Write] A

Type:

(RigElementKeyCollection)

property b: RigElementKeyCollection

[Read-Write] B

Type:

(RigElementKeyCollection)

property collection: RigElementKeyCollection

[Read-Only] Collection

Type:

(RigElementKeyCollection)