unreal.RigUnit_CollectionGetAll
¶
- class unreal.RigUnit_CollectionGetAll(type_to_search: RigElementType = Ellipsis, items: Array[RigElementKey] = [])¶
Bases:
RigUnit_CollectionBase
Creates an item array for all elements given the filter.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Collection.h
Editor Properties: (see get_editor_property/set_editor_property)
items
(Array[RigElementKey]): [Read-Write] Itemstype_to_search
(RigElementType): [Read-Write] Type to Search
- property items: Array[RigElementKey]¶
[Read-Only] Items
- Type:
- property type_to_search: RigElementType¶
[Read-Write] Type to Search
- Type: