unreal.RigUnit_CollectionNameSearchArray
¶
- class unreal.RigUnit_CollectionNameSearchArray(partial_name: Name = 'None', type_to_search: RigElementType = Ellipsis, items: Array[RigElementKey] = [])¶
Bases:
RigUnit_CollectionBase
Creates an item array based on a name search. The name search is case sensitive.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Collection.h
Editor Properties: (see get_editor_property/set_editor_property)
items
(Array[RigElementKey]): [Read-Write] Itemspartial_name
(Name): [Read-Write] Partial Nametype_to_search
(RigElementType): [Read-Write] Type to Search
- property items: Array[RigElementKey]¶
[Read-Only] Items
- Type:
- property type_to_search: RigElementType¶
[Read-Write] Type to Search
- Type: