unreal.RigUnit_Contains

class unreal.RigUnit_Contains(name: Name = 'None', search: Name = 'None', result: bool = False)

Bases: RigUnit_NameBase

Returns true or false if a given name exists in another given name

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Name.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (Name): [Read-Write] Name

  • result (bool): [Read-Write] Result

  • search (Name): [Read-Write] Search

property name: Name

[Read-Write] Name

Type:

(Name)

property result: bool

[Read-Only] Result

Type:

(bool)

property search: Name

[Read-Write] Search

Type:

(Name)