unreal.RigUnit_Control_StaticMesh

class unreal.RigUnit_Control_StaticMesh(transform: EulerTransform = Ellipsis, base: Transform = Ellipsis, init_transform: Transform = Ellipsis, result: Transform = Ellipsis, filter: TransformFilter = Ellipsis, mesh_transform: Transform = Ellipsis)

Bases: RigUnit_Control

A control unit used to drive a transform from an external source

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Control_StaticMesh.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base (Transform): [Read-Write] Base: The base that transform is relative to

  • filter (TransformFilter): [Read-Write] Filter: The filter determines what axes can be manipulated by the in-viewport widgets

  • init_transform (Transform): [Read-Write] Init Transform: The initial transform that The Transform is initialized to.

  • mesh_transform (Transform): [Read-Write] Mesh Transform: The the transform the mesh will be rendered with (applied on top of the control’s transform in the viewport)

  • result (Transform): [Read-Write] Result: The resultant transform of this unit (Base * Filter(Transform))

  • transform (EulerTransform): [Read-Write] Transform: The transform of this control

property mesh_transform: Transform

[Read-Write] Mesh Transform: The the transform the mesh will be rendered with (applied on top of the control’s transform in the viewport)

Type:

(Transform)