unreal.RigUnit_ConvertQuaternion

class unreal.RigUnit_ConvertQuaternion(input: Quat = Ellipsis, result: Rotator = Ellipsis)

Bases: RigUnit

Rig Unit Convert Quaternion

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Converter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • input (Quat): [Read-Write] Input

  • result (Rotator): [Read-Write] Result

property input: Quat

[Read-Write] Input

Type:

(Quat)

property result: Rotator

[Read-Only] Result

Type:

(Rotator)