unreal.RigUnit_DataInterfaceBeginExecution

class unreal.RigUnit_DataInterfaceBeginExecution(execute_context: DataInterfaceExecuteContext = [])

Bases: RigUnit

Event for driving the skeleton hierarchy with variables and rig elements

C++ Source:

  • Plugin: DataInterfaceGraph

  • Module: DataInterfaceGraph

  • File: RigUnit_DataInterfaceBeginExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (DataInterfaceExecuteContext): [Read-Write] Execute Context: The execution result

property execute_context: DataInterfaceExecuteContext

[Read-Only] Execute Context: The execution result

Type:

(DataInterfaceExecuteContext)