unreal.RigUnit_DataInterfaceBeginExecution
¶
- class unreal.RigUnit_DataInterfaceBeginExecution(execute_context: DataInterfaceExecuteContext = [])¶
Bases:
RigUnit
Event for driving the skeleton hierarchy with variables and rig elements
C++ Source:
Plugin: DataInterfaceGraph
Module: DataInterfaceGraph
File: RigUnit_DataInterfaceBeginExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context
(DataInterfaceExecuteContext): [Read-Write] Execute Context: The execution result
- property execute_context: DataInterfaceExecuteContext¶
[Read-Only] Execute Context: The execution result
- Type: