unreal.RigUnit_DataInterfaceParameter_Float

class unreal.RigUnit_DataInterfaceParameter_Float(parameter: Name = 'None', result: float = 0.0)

Bases: RigUnit_DataInterfaceParameter

Unit for reading float parameter from context

C++ Source:

  • Plugin: DataInterfaceGraph

  • Module: DataInterfaceGraph

  • File: RigUnit_DataInterfaceParameter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • parameter (Name): [Read-Write] Parameter

  • result (float): [Read-Write] Result

property result: float

[Read-Only] Result

Type:

(float)