unreal.RigUnit_DebugArcItemSpace
¶
- class unreal.RigUnit_DebugArcItemSpace(execute_context: ControlRigExecuteContext = [], transform: Transform = Ellipsis, color: LinearColor = Ellipsis, radius: float = 0.0, minimum_degrees: float = 0.0, maximum_degrees: float = 0.0, thickness: float = 0.0, detail: int = 0, space: RigElementKey = Ellipsis, world_offset: Transform = Ellipsis, enabled: bool = False)¶
Bases:
RigUnit_DebugBaseMutable
Draws an arc in the viewport, can take in different min and max degrees
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DebugPrimitives.h
Editor Properties: (see get_editor_property/set_editor_property)
color
(LinearColor): [Read-Write] Colordetail
(int32): [Read-Write] Detailenabled
(bool): [Read-Write] Enabledexecute_context
(ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units togethermaximum_degrees
(float): [Read-Write] Maximum Degreesminimum_degrees
(float): [Read-Write] Minimum Degreesradius
(float): [Read-Write] Radiusspace
(RigElementKey): [Read-Write] Spacethickness
(float): [Read-Write] Thicknesstransform
(Transform): [Read-Write] Transformworld_offset
(Transform): [Read-Write] World Offset
- property color: LinearColor¶
[Read-Write] Color
- Type:
- property space: RigElementKey¶
[Read-Write] Space
- Type: