unreal.RigUnit_DeltaFromPreviousFloat

class unreal.RigUnit_DeltaFromPreviousFloat(value: float = 0.0, delta: float = 0.0, previous_value: float = 0.0)

Bases: RigUnit_SimBase

Computes the difference from the previous value going through the node

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_DeltaFromPrevious.h

Editor Properties: (see get_editor_property/set_editor_property)

  • delta (float): [Read-Write] Delta

  • previous_value (float): [Read-Write] Previous Value

  • value (float): [Read-Write] Value

property delta: float

[Read-Only] Delta

Type:

(float)

property previous_value: float

[Read-Only] Previous Value

Type:

(float)

property value: float

[Read-Write] Value

Type:

(float)