unreal.RigUnit_DrawContainerSetThickness

class unreal.RigUnit_DrawContainerSetThickness(execute_context: ControlRigExecuteContext = [], instruction_name: Name = 'None', thickness: float = 0.0)

Bases: RigUnitMutable

Set Imported Draw Container curve thickness

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_DrawContainer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units together

  • instruction_name (Name): [Read-Only] Instruction Name

  • thickness (float): [Read-Write] Thickness

property instruction_name: Name

[Read-Only] Instruction Name

Type:

(Name)

property thickness: float

[Read-Write] Thickness

Type:

(float)