unreal.RigUnit_DrawControlRigSpline

class unreal.RigUnit_DrawControlRigSpline(execute_context: ControlRigExecuteContext = [], spline: ControlRigSpline = [], color: LinearColor = Ellipsis, thickness: float = 0.0, detail: int = 0)

Bases: RigUnitMutable

  • Draws the given spline in the viewport

C++ Source:

  • Plugin: ControlRigSpline

  • Module: ControlRigSpline

  • File: ControlRigSplineUnits.h

Editor Properties: (see get_editor_property/set_editor_property)

  • color (LinearColor): [Read-Write] Color

  • detail (int32): [Read-Write] Detail

  • execute_context (ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units together

  • spline (ControlRigSpline): [Read-Write] Spline

  • thickness (float): [Read-Write] Thickness

property color: LinearColor

[Read-Write] Color

Type:

(LinearColor)

property detail: int

[Read-Write] Detail

Type:

(int32)

property spline: ControlRigSpline

[Read-Write] Spline

Type:

(ControlRigSpline)

property thickness: float

[Read-Write] Thickness

Type:

(float)