unreal.RigUnit_EndProfilingTimer

class unreal.RigUnit_EndProfilingTimer(execute_context: ControlRigExecuteContext = [], number_of_measurements: int = 0, prefix: str = '')

Bases: RigUnit_DebugBaseMutable

Ends an existing profiling timer for debugging, used in conjunction with Start Profiling Timer

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_ProfilingBracket.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units together

  • number_of_measurements (int32): [Read-Only] Number Of Measurements

  • prefix (str): [Read-Only] Prefix

property number_of_measurements: int

[Read-Only] Number Of Measurements

Type:

(int32)

property prefix: str

[Read-Only] Prefix

Type:

(str)