unreal.RigUnit_FilterItemsByMetadataTags
¶
- class unreal.RigUnit_FilterItemsByMetadataTags(items: Array[RigElementKey] = [], tags: Array[Name] = [], inclusive: bool = False, result: Array[RigElementKey] = [])¶
Bases:
RigUnit
Filters an item array by a list of tags
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Metadata.h
Editor Properties: (see get_editor_property/set_editor_property)
inclusive
(bool): [Read-Write] Inclusive: If set to true only items with ALL of tags will be returned, if set to false items with ANY of the tags will be removeditems
(Array[RigElementKey]): [Read-Write] Items: The items to filterresult
(Array[RigElementKey]): [Read-Write] Result: The results of the filtertags
(Array[Name]): [Read-Write] Tags: The tags to find
- property inclusive: bool¶
[Read-Write] Inclusive: If set to true only items with ALL of tags will be returned, if set to false items with ANY of the tags will be removed
- Type:
(bool)
- property items: Array[RigElementKey]¶
[Read-Write] Items: The items to filter
- Type:
- property result: Array[RigElementKey]¶
[Read-Only] Result: The results of the filter
- Type: