unreal.RigUnit_FitChainToCurve_Rotation

class unreal.RigUnit_FitChainToCurve_Rotation(rotation: Quat = Ellipsis, ratio: float = 0.0)

Bases: StructBase

Rig Unit Fit Chain to Curve Rotation

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_FitChainToCurve.h

Editor Properties: (see get_editor_property/set_editor_property)

  • ratio (float): [Read-Only] Ratio: The ratio of where this rotation sits along the chain

  • rotation (Quat): [Read-Write] Rotation: The rotation to be applied

property ratio: float

[Read-Only] Ratio: The ratio of where this rotation sits along the chain

Type:

(float)

property rotation: Quat

[Read-Write] Rotation: The rotation to be applied

Type:

(Quat)