unreal.RigUnit_FitSplineCurveToChain

class unreal.RigUnit_FitSplineCurveToChain(execute_context: ControlRigExecuteContext = [], items: RigElementKeyCollection = Ellipsis, spline: ControlRigSpline = [])

Bases: RigUnit_HighlevelBaseMutable

Fits a given spline curve to a chain.

C++ Source:

  • Plugin: ControlRigSpline

  • Module: ControlRigSpline

  • File: ControlRigSplineUnits.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units together

  • items (RigElementKeyCollection): [Read-Write] Items: The items to align to

  • spline (ControlRigSpline): [Read-Write] Spline: The curve to align

property items: RigElementKeyCollection

[Read-Write] Items: The items to align to

Type:

(RigElementKeyCollection)

property spline: ControlRigSpline

[Read-Write] Spline: The curve to align

Type:

(ControlRigSpline)