unreal.RigUnit_FramesToSeconds

class unreal.RigUnit_FramesToSeconds(frames: float = 0.0, seconds: float = 0.0)

Bases: RigUnit_AnimBase

Converts frames to seconds based on the current frame rate

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_TimeConversion.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frames (float): [Read-Write] Frames

  • seconds (float): [Read-Write] Seconds

property frames: float

[Read-Write] Frames

Type:

(float)

property seconds: float

[Read-Only] Seconds

Type:

(float)