unreal.RigUnit_GetControlDrivenList
¶
- class unreal.RigUnit_GetControlDrivenList(control: Name = 'None', driven: Array[RigElementKey] = [])¶
Bases:
RigUnit
GetControlDrivenList is used to retrieve the list of affected controls of an indirect control
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetControlDrivenList.h
Editor Properties: (see get_editor_property/set_editor_property)
control
(Name): [Read-Write] Control: The name of the Control to get the list fordriven
(Array[RigElementKey]): [Read-Write] Driven: The list of affected controls
- property control: Name¶
[Read-Write] Control: The name of the Control to get the list for
- Type:
(Name)
- property driven: Array[RigElementKey]¶
[Read-Only] Driven: The list of affected controls
- Type: