unreal.RigUnit_GetControlRotator

class unreal.RigUnit_GetControlRotator(control: Name = 'None', space: BoneGetterSetterMode = Ellipsis, rotator: Rotator = Ellipsis, minimum: Rotator = Ellipsis, maximum: Rotator = Ellipsis)

Bases: RigUnit

GetControlRotator is used to retrieve a single Rotator from a hierarchy.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_GetControlTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • control (Name): [Read-Write] Control: The name of the Control to retrieve the Rotator for.

  • maximum (Rotator): [Read-Write] Maximum: The maximum value of the control.

  • minimum (Rotator): [Read-Write] Minimum: The minimum value of the control.

  • rotator (Rotator): [Read-Write] Rotator: The current value of the control.

  • space (BoneGetterSetterMode): [Read-Write] Space: Defines if the Control’s Rotator should be retrieved in local or global space.

property control: Name

[Read-Write] Control: The name of the Control to retrieve the Rotator for.

Type:

(Name)

property maximum: Rotator

[Read-Only] Maximum: The maximum value of the control.

Type:

(Rotator)

property minimum: Rotator

[Read-Only] Minimum: The minimum value of the control.

Type:

(Rotator)

property rotator: Rotator

[Read-Only] Rotator: The current value of the control.

Type:

(Rotator)

property space: BoneGetterSetterMode

[Read-Write] Space: Defines if the Control’s Rotator should be retrieved in local or global space.

Type:

(BoneGetterSetterMode)