unreal.RigUnit_GetControlTransform

class unreal.RigUnit_GetControlTransform(control: Name = 'None', space: BoneGetterSetterMode = Ellipsis, transform: Transform = Ellipsis, minimum: Transform = Ellipsis, maximum: Transform = Ellipsis)

Bases: RigUnit

GetControlTransform is used to retrieve a single transform from a hierarchy.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_GetControlTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • control (Name): [Read-Write] Control: The name of the Control to retrieve the transform for.

  • maximum (Transform): [Read-Write] Maximum: The maximum value of the control.

  • minimum (Transform): [Read-Write] Minimum: The minimum value of the control.

  • space (BoneGetterSetterMode): [Read-Write] Space: Defines if the Control’s transform should be retrieved in local or global space.

  • transform (Transform): [Read-Write] Transform: The current value of the control.

property control: Name

[Read-Write] Control: The name of the Control to retrieve the transform for.

Type:

(Name)

property maximum: Transform

[Read-Only] Maximum: The maximum value of the control.

Type:

(Transform)

property minimum: Transform

[Read-Only] Minimum: The minimum value of the control.

Type:

(Transform)

property space: BoneGetterSetterMode

[Read-Write] Space: Defines if the Control’s transform should be retrieved in local or global space.

Type:

(BoneGetterSetterMode)

property transform: Transform

[Read-Only] Transform: The current value of the control.

Type:

(Transform)