unreal.RigUnit_GetControlTransform
¶
- class unreal.RigUnit_GetControlTransform(control: Name = 'None', space: BoneGetterSetterMode = Ellipsis, transform: Transform = Ellipsis, minimum: Transform = Ellipsis, maximum: Transform = Ellipsis)¶
Bases:
RigUnit
GetControlTransform is used to retrieve a single transform from a hierarchy.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_GetControlTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
control
(Name): [Read-Write] Control: The name of the Control to retrieve the transform for.maximum
(Transform): [Read-Write] Maximum: The maximum value of the control.minimum
(Transform): [Read-Write] Minimum: The minimum value of the control.space
(BoneGetterSetterMode): [Read-Write] Space: Defines if the Control’s transform should be retrieved in local or global space.transform
(Transform): [Read-Write] Transform: The current value of the control.
- property control: Name¶
[Read-Write] Control: The name of the Control to retrieve the transform for.
- Type:
(Name)
- property space: BoneGetterSetterMode¶
[Read-Write] Space: Defines if the Control’s transform should be retrieved in local or global space.
- Type: