unreal.RigUnit_GetControlVector2D

class unreal.RigUnit_GetControlVector2D(control: Name = 'None', vector: Vector2D = Ellipsis, minimum: Vector2D = Ellipsis, maximum: Vector2D = Ellipsis)

Bases: RigUnit

GetControlVector2D is used to retrieve a single Vector2D from a hierarchy.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_GetControlTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • control (Name): [Read-Write] Control: The name of the Control to retrieve the Vector2D for.

  • maximum (Vector2D): [Read-Write] Maximum: The maximum value of the control.

  • minimum (Vector2D): [Read-Write] Minimum: The minimum value of the control.

  • vector (Vector2D): [Read-Write] Vector: The current value of the control.

property control: Name

[Read-Write] Control: The name of the Control to retrieve the Vector2D for.

Type:

(Name)

property maximum: Vector2D

[Read-Only] Maximum: The maximum value of the control.

Type:

(Vector2D)

property minimum: Vector2D

[Read-Only] Minimum: The minimum value of the control.

Type:

(Vector2D)

property vector: Vector2D

[Read-Only] Vector: The current value of the control.

Type:

(Vector2D)