unreal.RigUnit_GetControlVisibility

class unreal.RigUnit_GetControlVisibility(item: RigElementKey = Ellipsis, visible: bool = False)

Bases: RigUnit

GetControlVisibility is used to retrieve the visibility of a control

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_SetControlVisibility.h

Editor Properties: (see get_editor_property/set_editor_property)

  • item (RigElementKey): [Read-Write] Item: The name of the Control to set the visibility for.

  • visible (bool): [Read-Write] Visible: The visibility of the control

property item: RigElementKey

[Read-Write] Item: The name of the Control to set the visibility for.

Type:

(RigElementKey)

property visible: bool

[Read-Only] Visible: The visibility of the control

Type:

(bool)