unreal.RigUnit_GetJointTransform

class unreal.RigUnit_GetJointTransform(execute_context: ControlRigExecuteContext = [], joint: Name = 'None', type: TransformGetterType = Ellipsis, transform_space: TransformSpaceMode = Ellipsis, base_transform: Transform = Ellipsis, base_joint: Name = 'None', output: Transform = Ellipsis)

Bases: RigUnitMutable

Rig Unit Get Joint Transform

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_GetJointTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_joint (Name): [Read-Write] Base Joint: Transform op option. Use if ETransformSpace is BaseJoint

  • base_transform (Transform): [Read-Write] Base Transform: Transform op option. Use if ETransformSpace is BaseTransform

  • execute_context (ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units together

  • joint (Name): [Read-Write] Joint

  • output (Transform): [Read-Write] Output: possibly space, relative transform so on can be input

  • transform_space (TransformSpaceMode): [Read-Write] Transform Space

  • type (TransformGetterType): [Read-Write] Type

property base_joint: Name

[Read-Write] Base Joint: Transform op option. Use if ETransformSpace is BaseJoint

Type:

(Name)

property base_transform: Transform

[Read-Write] Base Transform: Transform op option. Use if ETransformSpace is BaseTransform

Type:

(Transform)

property joint: Name

[Read-Write] Joint

Type:

(Name)

property output: Transform

[Read-Only] Output: possibly space, relative transform so on can be input

Type:

(Transform)

property transform_space: TransformSpaceMode

[Read-Write] Transform Space

Type:

(TransformSpaceMode)

property type: TransformGetterType

[Read-Write] Type

Type:

(TransformGetterType)