unreal.RigUnit_Harmonics_TargetItem

class unreal.RigUnit_Harmonics_TargetItem(item: RigElementKey = Ellipsis, ratio: float = 0.0)

Bases: StructBase

Rig Unit Harmonics Target Item

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_BoneHarmonics.h

Editor Properties: (see get_editor_property/set_editor_property)

  • item (RigElementKey): [Read-Write] Item: The name of the item to drive

  • ratio (float): [Read-Only] Ratio: The ratio of where the item sits within the harmonics system. Valid values reach from 0.0 to 1.0

property item: RigElementKey

[Read-Write] Item: The name of the item to drive

Type:

(RigElementKey)

property ratio: float

[Read-Only] Ratio: The ratio of where the item sits within the harmonics system. Valid values reach from 0.0 to 1.0

Type:

(float)