unreal.RigUnit_HierarchyAddControlFloat_LimitSettings

class unreal.RigUnit_HierarchyAddControlFloat_LimitSettings(limit: RigControlLimitEnabled = Ellipsis, min_value: float = 0.0, max_value: float = 0.0, draw_limits: bool = False)

Bases: StructBase

Rig Unit Hierarchy Add Control Float Limit Settings

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_DynamicHierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • draw_limits (bool): [Read-Write] Draw Limits

  • limit (RigControlLimitEnabled): [Read-Write] Limit

  • max_value (float): [Read-Write] Max Value

  • min_value (float): [Read-Write] Min Value

property draw_limits: bool

[Read-Write] Draw Limits

Type:

(bool)

property limit: RigControlLimitEnabled

[Read-Write] Limit

Type:

(RigControlLimitEnabled)

property max_value: float

[Read-Write] Max Value

Type:

(float)

property min_value: float

[Read-Write] Min Value

Type:

(float)