unreal.RigUnit_HierarchyAddControlVector_LimitSettings

class unreal.RigUnit_HierarchyAddControlVector_LimitSettings(limit_x: RigControlLimitEnabled = Ellipsis, limit_y: RigControlLimitEnabled = Ellipsis, limit_z: RigControlLimitEnabled = Ellipsis, min_value: Vector = Ellipsis, max_value: Vector = Ellipsis, draw_limits: bool = False)

Bases: StructBase

Rig Unit Hierarchy Add Control Vector Limit Settings

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_DynamicHierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • draw_limits (bool): [Read-Write] Draw Limits

  • limit_x (RigControlLimitEnabled): [Read-Write] Limit X

  • limit_y (RigControlLimitEnabled): [Read-Write] Limit Y

  • limit_z (RigControlLimitEnabled): [Read-Write] Limit Z

  • max_value (Vector): [Read-Write] Max Value

  • min_value (Vector): [Read-Write] Min Value

property draw_limits: bool

[Read-Write] Draw Limits

Type:

(bool)

property limit_x: RigControlLimitEnabled

[Read-Write] Limit X

Type:

(RigControlLimitEnabled)

property limit_y: RigControlLimitEnabled

[Read-Write] Limit Y

Type:

(RigControlLimitEnabled)

property limit_z: RigControlLimitEnabled

[Read-Write] Limit Z

Type:

(RigControlLimitEnabled)

property max_value: Vector

[Read-Write] Max Value

Type:

(Vector)

property min_value: Vector

[Read-Write] Min Value

Type:

(Vector)