unreal.RigUnit_HierarchyAddControlVector_LimitSettings
¶
- class unreal.RigUnit_HierarchyAddControlVector_LimitSettings(limit_x: RigControlLimitEnabled = Ellipsis, limit_y: RigControlLimitEnabled = Ellipsis, limit_z: RigControlLimitEnabled = Ellipsis, min_value: Vector = Ellipsis, max_value: Vector = Ellipsis, draw_limits: bool = False)¶
Bases:
StructBase
Rig Unit Hierarchy Add Control Vector Limit Settings
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DynamicHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
draw_limits
(bool): [Read-Write] Draw Limitslimit_x
(RigControlLimitEnabled): [Read-Write] Limit Xlimit_y
(RigControlLimitEnabled): [Read-Write] Limit Ylimit_z
(RigControlLimitEnabled): [Read-Write] Limit Zmax_value
(Vector): [Read-Write] Max Valuemin_value
(Vector): [Read-Write] Min Value
- property limit_x: RigControlLimitEnabled¶
[Read-Write] Limit X
- Type:
- property limit_y: RigControlLimitEnabled¶
[Read-Write] Limit Y
- Type:
- property limit_z: RigControlLimitEnabled¶
[Read-Write] Limit Z
- Type: